This is in relation to Sovereign Studios' (non-profit) Huns of the Hunted project
Main thread
hereWe have a fairly elaborate plan for how weapons will work in this game. The setting is very futuristic, and almost all weapons will be energy based. Particularly, the primary weapon used by all players uses modules which can be combined to form "combo" effects, combining the different effects from the various modules into a single beam, including the color and shape as well as the damage and status effects of the different beams.
Since there are around 8 different beam types in the game, ranging from "grenade" and "shard" to "blade" and "freeze", and we will probably want to be able to combine more than 2 at a time, I'd like it if we were able to make this a dynamic effect, rather than having to do pre-made animations for each combination. Specifically, I'm thinking of the colorful & psychedelic effect's I've seen in things like screen savers and music visualizers.
As is probably obvious by this point, I personally am not the most technically knowledgable when it comes to programming. At this point we only have one Lead Programmer, and I'd say he has a big enough job just coding the engine in general, so I am guessing we will probably need a graphics programmer just for the job of creating the weapons system.
This post has been edited by Mousse420: 3 Jul, 2008 - 04:36 PM